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Readme_RayStorm
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1996-11-30
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November 29th 1996
RayStorm v1.7
by
Andreas Heumann
and
Mike Hesser
INTRODUCTION
This is the new release of the RayStorm package. The user interface for
the script based raytrace is now finished. Now you can make your scenes
with 'Scenario', and don't have to write scripts.
All features except the animation abilties can be used with Scenario.
REQUIREMENTS
(1) You will need at least Kickstart 2.0.
(2) 040-version: 68040 processor (with internal FPU)
(3) 881-version: 68020 processor or better and a mathematical coprocessor)
(4) 020-version: 68020 processor (no math coprocessor needed)
(5) 2MB RAM minimum
(6) RayStorm was written using MUI. So you need muimaster.library V3.3 or
later to run RayStorm.
recommended: 68040, 8MB RAM, Harddisk, GFX-Board
FEATURES
Scenario:
- create spheres, planes, lightsources and cameras
- create mesh objects: cubes, spheres, planes, tubes and cones
- unlimited amount of cameras to view scene from different directions
- define surfaces for all objects, including brushes and textures
- load external objects (RayStorm object files, Imagine TDDD files,
AutoDesk 3DS files and RAW files)
- save and load scenes
- save and load objects
- group and ungroup objects
- preview of surfaces in material requester
- render scenes with RayStorm Raytracer
- preview of renderd scenes
- quadview
Rendering engine:
- Up to 30% faster than Imagine (in trace mode).
- Octree algorithm used for rendering.
- Motion blur for realistic simulations of moving objects.
- Color, reflectivity, filter, altitude and specular mapping.
- Flat, cylinder and sphere mapping.
- Soft brush mapping.
- Mathematical textures: wood, marble, bumps, checker, linear, radial and
stars.
- Tranparency and physically correct refractions.
- 8 levels of antialiasing (adaptive supersampling).
- Rendering box.
- Three builtin object types: sphere, plane and triangle.
- Three light types: ambient, point and spot.
- Depth of field with adjustable focal distance and aperture.
- Soft shadows.
- Backdrop picture.
- Global fog and foggy objects.
- Material attributes for realictic objects: ambient color, diffuse color,
specular color, specular reflection exponent, diffuse transmission color,
specular transmission color, specular transmission exponent, specular
transmittance, transparent color, reflective color, index of refraction,
foglength.
- Bright objects.
- Quick rendering.
- Global reflection map.
- Image formates: IFF-ILBM, PNG, TGA and Datatypes.
- Object format: RayStorm object file, Imagine-TDDD, Autodesk 3DS and RAW
- New image- and object-formats can be easily included because of the
modular concept.